void LoadingScene::onEnter(){
// add background to current scene
Sprite *background = Sprite::create("splash.png");
Size visibleSize = Director::getInstance()->getVisibleSize();
Point origin = Director::getInstance()->getVisibleOrigin();
background->setPosition(origin.x + visibleSize.width/2, origin.y + visibleSize.height/2);
this->addChild(background);
// start ansyc method load the atlas.png
Director::getInstance()->getTextureCache()->addImageAsync("GameAtlas.png", CC_CALLBACK_1(LoadingScene::loadingCallBack, this));
}
void LoadingScene::loadingCallBack(Texture2D *texture){
auto plPath = FileUtils::getInstance()->fullPathForFilename("GameAtlas.plist");
//auto plPath = "atlas/GameAtlas.plist";
auto frameCache = SpriteFrameCache::getInstance();
frameCache->addSpriteFramesWithFile(plPath, texture);
// After loading the texture , preload all the sound
SimpleAudioEngine::getInstance()->preloadEffect("audio1.ogg");
// After load all the things, change the scene to new one
auto scene = MainScene::create();
TransitionScene *transition = TransitionFade::create(1, scene);
Director::getInstance()->replaceScene(transition);
}
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